Professional Pilot Dianna Kline demoing VTR's FlightDeckToGo VR Headset at the World Aviation Training Symposium: Suggesting for the first time that some pilot training can be done at home in fully immersible flight decks.

First Ever At-Home Virtual Reality Flight Training Headset for Airline Pilots Debuts at World Aviation Training Symposium

June 15th, 2021: Orlando, Florida, USA

Throughout the years, industry leaders have been working to refine and optimize the effectiveness of the Commercial Airline pilot training footprint without compromising on safety or reducing efficiency.

As the pilot shortage increases in severity and demand for pilots skyrockets, training departments are becoming increasingly concerned about the feasibility of efficiently moving high volumes of pilots through training at record levels: Something rarely attempted at this scale in most Airlines’ recorded history.

Among the new opportunities gaining attention is the possibility of completing (at least some) virtual pilot training in VR.

While the FAA does not currently recognize Virtual and Augmented Reality training as something which can replace simulator or flight time, it is beginning to appear more and more in various curriculum as an additional training tool and study aid.

The US Air Force, for example, has been using fully immersive, tethered Virtual Reality bays for several years to train various aircraft scenarios easily and safely, in their TrainingNEXT initiative. While on-campus, tethered VR has been around for some time, a new facet of at-home VR technology is emerging, indicating just how limitless the possibilities are.

The Flight Deck To Go VRFD (Virtual Reality Flight Deck) from VTR debuted publicly last month, offering the very first in-home procedures and flows training of its kind. Everything the pilot needs to begin training is delivered to their door in a small package.

Evey Cormican, Virtual Training Resources’ founder and CEO, who is also a Major US Airline Captain with extensive training department experience explains:

“It’s important to note: These VRFD headsets are not meant to replace simulator time. They do not offer free play, and they do not make an attempt to simulate flying. What they do offer is the chance for a pilot to have unlimited access to their new flight deck while training flows and procedures in organized training modules. The result is a more standardized, simulator ready pilot, ready to learn on day one in the training center. In short, it augments already scheduled simulator training, and creates a better training experience for the pilots.”

While the early nature of the company’s platform makes it hard to predict the integration of VRFD’s into mainstream training, one thing is for certain: VR is here today and is almost certainly going to play a significant role in helping with upcoming pilot training pain points.

For more information on untethered VRFD’s and VTR’s mission to train pilot flows and procedures at home, visit

Included photo will be one of Dianna running flows in the headset at WATS with caption “VTR’s Flight Deck To Go VRFD debuted last month at the World Aviation Training Symposium, suggesting, for the first time, that some pilot training can be done at home, in fully immersible flight decks.”

September 30-October 1, 2021
VTR Co-hosts EASA Immersive Training Technologies in Aviation Event

October 11, 2021

EASA and Halldale Events proudly hosted the Immersive Training Technologies in Aviation, co-sponsored by VTR.

The event was described by Halldale as "A two-day virtual event, in which you will hear from training community leaders who will review XR training technologies for Fixed & Rotary wing, Cabin, and Maintenance training, including approval and implementation.

Virtual Reality, Mixed, Augmented, and Extended Reality technologies are moving at an extremely rapid pace and with the key barriers of fidelity and ‘simulator sickness’ solved they offer potential training solutions at extremely attractive costs offering a much-improved return on investment than traditional devices.

The ongoing pandemic has increased pressure on our community to achieve more at less cost while improving training quality, and the recent approval of the first VR training device for rotary pilot training by EASA is significant and indicates what may be done with these ‘game changing' technologies.

During the two days of the event, EASA and industry leaders explored the potential for these new Immersive Technologies and how they may be integrated into training programs, including the development of new curriculums in support of other key industry initiatives such as EBT."

VTR Co-Founder and CTO, Rick Parker, presented at the event, and offered an overview of how Virtual Reality Training may potentially offer an expansion to training opportunity, without expanding training footprints.